Unreal Engine 5 footage ran at 1440p 30 FPS on PS5, featured no ray tracing
What you need to know
- Today, Epic Games revealed Unreal Engine 5 for next-generation consoles and other devices.
- The demo showcased stunning gameplay.
- The resolution was "1440p most of the time."
- The PlayStation 5 may be able to output at a higher resolution consistently even with advanced effects.
Today, we got our first look at Unreal Engine 5 running on PlayStation 5 (PS5). The demo looks like it only supported 30 frames per second (FPS), featured no ray-tracing support, and rendered at "1440p most of the time."
Eurogamer did an in-depth analysis of the footage and even interviewed Epic Games developers. Vice President of Engineering, Nick Penwarden, said the following.
The outlet confirmed that ray tracing wasn't part of the PS5 demo. You can read the quote from the end of the piece below.
It'll be interesting to see how the Xbox Series X handles Unreal Engine 5, but we're expecting better results than 1440p since Microsoft's console has a 2-3 teraflops advantage over the PS5. However, it's unclear if there's going to be an advantage. While the visuals are spectacular, it would've been nice to see 4K resolution and 60 FPS.
What did you think of the demo? Do you want 60 FPS to be standard? Let us know.
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