theScore launches new eSports app with live coverage and breaking news
If you're a hardcore into eSports, following the scene just got a whole lot easier. TheScore just unveiled a new app for Android, fittingly called "theScore eSports," that aims to serve up all the eSports coverage you could possibly desire.
Though theScore promises to add more games in the future, the app already covers breaking news on a number of the most popular competitive online games, including:
- League of Legends
- Dota 2
- Counterstrike: GO
- Call of Duty
- Starcraft II
- Hearthstone
Additionally, you'll be able to follow major tournaments with real-time scores, standings, and leaders, as well as curated links to live streams of the events as they happen.
theScore says they are "the first major sports media company to launch a dedicated mobile app for eSports," which is a huge step up in recognition for the scene.
If you'd like to check the app out for yourself, you can grab it for free from the Google Play badge above.
Press Release:
Leading mobile sports company launches first-ever dedicated, multi-game eSports app
theScore, Inc. (TSX Venture: SCR) ("theScore") today became the first major sports media company to launch a dedicated mobile app for eSports.
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theScore eSports seamlessly combines mobile-first breaking news, live scores, stats, push alerts and links to video highlights and streams from across the world of eSports and competitive video gaming.
Available to download for free now in Google Play, theScore eSports delivers breaking news and live scoring coverage of League of Legends (Korean, North American, European and Chinese leagues) as well as real-time news coverage of Dota 2, Counter-Strike: GO, Call of Duty, StarCraft II and Hearthstone. Coverage of more games and regions will be added soon.
The popularity of eSports continues to show explosive growth, with its fan base now comparable to that of mainstream sports leagues. It is estimated that more than 71 million people now watch eSports around the world, with viewing figures of competitive eSports contests now surpassing those of some major 'traditional' sporting events. By 2018, total eSports viewing hours are forecast to reach 6.6 billion worldwide.*
"The many millions of eSports fans worldwide deserve a first-class, professionally supported mobile app, and that's exactly what theScore eSports gives them," said John Levy, Founder and CEO of theScore. "In our view, eSports should be treated as a fully-fledged sport and theScore eSports mirrors the same dedicated mobile-first approach we've taken with our flagship mobile sports platform 'theScore' by combining the core foundations that run through our company – a best-in-class development team working in tandem with an industry-leading mobile newsroom."
theScore eSports' news coverage will be spearheaded by a number of seasoned eSports' writers and editors, including theScore eSports' senior reporter Rod 'Slasher' Breslau.
"The launch of theScore eSports is a huge development for the world of eSports," said Breslau, a 13-year veteran journalist and broadcaster of competitive gaming and eSports. "Creating an awesome mobile experience like this is the natural next step in the enormous growth of competitive gaming."
theScore eSports can be downloaded from Google Play now. theScore's eSports coverage can also be found at http://www.thescoreesports.com, as well as on Facebook and Twitter, with theScore eSports iOS app coming soon.
*Sources eMarketer, June 10 2014: Competition Heats Up as 'Esports' Viewership Explodes. Gamespot, November 19 2013: 32 million people watched League of Legends Season Three World Championships.